It would also be interesting to add weapons that break, or the use of ammunition such as arrows The attacks of the characters are combinable, both of your team and those of the enemies, the latter forcing you to think which enemy you eliminate first so that he cannot throw you at his partner as a projectile or wait for the lesser enemies to be accommodate to execute them of a technique.įinally in Chrono Cross (the sequel), the transitions came back, and it changed the whole game but they added an interesting component, the Weak Strike, Medium Strike and Heavy Strike from a classic fighting game, they moved it to the RPG, giving the opportunity to do combos according to your strategy in battle.As the battlefield is the same map you play on, THERE ARE NO TRANCISIONS, like a clasical Final Fantasy or Pokémon Game where the screen goes dark and you switch to the battle screen saving the player a lot of time and keeping it in a constant rhythm.The battlefield is the same map you move on, so there are no randomized combats, at all times you can see your enemies and when you have contact with them the fight will begin, except in cases where some enemies are hidden and mugged.It is positional, that is, your attacks will have an effect according to the position of your PC, such as Chrono spinning with his katana, or attacking in a straight line.The System is Rpg in turns but in continuous time, you can stay stopped and the enemies will attack you.What I always loved about this game was its BATTLE SYSTEM: Years later I was able to play the DS remake, and then I played the original on a Snes emulator, and to this day I am playing it again on PC. I played it 30 minutes and lost it, because I was playing it on an Xbox emulator that had multiple Snes games.īut they were enough for me to never forget it. I tried this jewel, for me the biggest in the crown, if not the crown itself when it comes to RPG video games, when I was about 5 years old.
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