![]() So a full stack of Universal Ammo clips (20) equals 6 full reloads. For example, in the demo, 10 Plasma cutter shots equals exactly 30 machine gun bullets.Įach Universal Ammo clip equals roughly 1/3 a magazine. This means that players are no longer restricted to using only the weapons they have ammo for and makes it very easy to see which type of weapon is the most efficient for you to kill with. We don't believe we've mastered it yet, but we feel pretty confident that these ten weapons are some of the best and most fun that it's possible to make in Dead Space 3.The ammo system has also been revamped with the inclusion of Universal Ammo. But once we got the hang of it we quickly discovered a deep and rewarding system. If that sounds a little daunting, don't worry-we thought so at first as well. Finally, attachments add extra effects, and upgrade circuits up the gun's stats. You start with a frame, add top and bottom racks for different types of projectile, then add the tips, which determine how those projectiles are fired. It allows you to craft yourself the perfect weapon from the ground up. Most crafting systems are extremely shallow, after all, offering only peripheral weapon augmentations like scopes, larger magazines, and the other standard Call of Duty attachments.īut Dead Space 3's system goes much deeper than that. ![]() It came as a huge surprise when EA and Visceral announced that Dead Space 3 would have an advanced weapon crafting system, and many fans-ourselves included-assumed it wouldn't add much to the experience. Co-op is the most obvious-and also the best-addition by far, but another one also springs to mind: the weapon crafting. Dead Space 3 is hardly a perfect game, but it definitely took the series in some unexpected directions, not all of which are bad.
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